In the first phase (occurring between 100 and 85% health) she will leap across the room, creating circular AoE attacks, as well as occasionally blocking. Warden Amala will be transforming throughout the fight, calling upon different human gods. Once you've gone through the gate, you'll enter a large hall, where a fight is taking place between members of the Sly Crew and Warden Amala. Climb the final set of stairs and unlock the gate. If you are seen (by entering the radius), you will have to fight the Awakened forces. The path outside will be riddled with Awakened forces - try and avoid their line of sight, indicated by a white radius in front of them. At this point you can interact with the book 101 Things the Mordant Crescent Doesn't Want You to Know! next to a corpse in one of the cells for the Library Detective achievement. Grab your equipment from a nearby weapon rack and join Zaeim in escaping the dungeon. Once you've made it out of your cell, take the nearby's Jailer's key and unlock Zaeim's gate. Only the instance owner can use their appropriate method above. Necromancers can summon a Flesh Wurm to use Necrotic Traversal.Engineers can interact with the debris to remove cell bar hinges.Elementalists can Conjure Slag Axe to melt the cell bars.Guardians can use Hammer of Unchaining to smash their way out.Warriors can channel their rage and punch through the bars.Revenants can channel the power of the Legendary Prisoner Palawa Joko to escape.Rangers can interact with the Remains to gain the Vermin Call skill that can be used to destroy the Cell Door Lock.Mesmers can interact with the Cell Bars to gain the Blink skill.You will need to find a way to escape your cell, with each profession having a different way of breaking out: You will awaken in a cell room, and Zaeim, another prisoner will give you a brief on what happened. Warden Amala will emerge from the hall and, once Sayida has made a deal with her, knock you out. After a brief discussion, she will make you her prisoner, which applies the Shackled effect, and lead you to the front gate. Meet Sayida the Sly south of the Mordant Crescent Great Hall. Memory of Aurene (3) (Rewarded after defeating the Great Hall defenders).
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